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    <title>slimevr on robr.dev</title>
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    <description>Recent content in slimevr on robr.dev</description>
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    <lastBuildDate>Wed, 04 Dec 2024 00:39:07 -0800</lastBuildDate><atom:link href="https://robr.dev/tags/slimevr/index.xml" rel="self" type="application/rss+xml" />
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      <title>Running SlimeVR firmware on the Adafruit ESP32-S3 Feather</title>
      <link>https://robr.dev/2024/slime-vr-firmware/</link>
      <pubDate>Wed, 04 Dec 2024 00:39:07 -0800</pubDate>
      
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      <description>Over the summer I built some Slime VR trackers for myself. It&amp;rsquo;s now December and I still haven&amp;rsquo;t used them very much personally. I wrote about the part selection at the time but I never explained how to put firmware on the trackers.
SlimeVR is written with the ESP32 family of microcontrollers in mind. I chose a board with the very capable ESP32-S3 for my build. There are always slight variations across different microcontrollers, even with similar names, and even from the same vendor.</description>
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      <title>Slime VR tracker DIY build</title>
      <link>https://robr.dev/2024/slime-vr-diy/</link>
      <pubDate>Sun, 16 Jun 2024 18:01:43 -0700</pubDate>
      
      <guid>https://robr.dev/2024/slime-vr-diy/</guid>
      <description>These are my new VR trackers.
This DIY build of SlimeVR trackers can be assembled with (maybe*) no soldering.
If you&amp;rsquo;re like me and want to put together your own set of SlimeVR trackers, I&amp;rsquo;ll tell you about the parts I selected and show you my case design.
Parts My part selection uses fewer parts than some others I&amp;rsquo;ve seen. The Adafruit feather microcontroller (MCU) boards often include a LiPo charger and &amp;ldquo;fuel gauge&amp;rdquo; IC.</description>
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